Experienced Digital Designer with an eye for aesthetics and visual presentation. Three years of experience creating various designs, user interfaces and solutions to fit specific client needs. Open for collaborations, volunteer work and project invitations.
The project "Exposure" is an ultimate opportunity to further advance existing theories on the nature of the Universe, a research that will change everything.
Humanity tried to enter into complex Cosmos and learn everything, but they barely found few things there before. Only pulsars and black holes.
The game contains more than 300 community-made assets and 3d models under CC license, mixed with original level design and custom-made prefabs.
Certain areas are very dark and navigation without a light source can be challenging, so players are provided with a regular flashlight when the game starts.
After some progress players can encounter deadly zones of radioactive particles emitting from various sources of affected objects. Radiation deals exponential damage.
Local wrist attachment can help players to identify dangerous areas of the map, in order to be able to avoid them in the future. Radiation don't spread and considered static.
The game has an average of 100 pre-recorded voice lines done by a single actor, processed and put into the game as individual vc's after mastering and file size compression.
In the alpha version of the game only the English version of the vocal lines is available, despite the language selection in the main menu, which is temporarily.
voice acting
The game is provided with a recomposed version of an album Vestigium by Crypthios, which serves as in-game ambience and reacts to the player's actions in the world.
The vast majority of in-game sounds and effects are original custom-made, including various crew recordings, ambience sounds, interaction sounds and notifications.
The game has a belt system, allowing a player to carry lightweight game objects freely. This is a great addition to the key system granting access to multiple locations at once.
Each player has a health which can be either lost from radiation nor restored by using various medical items found in the game. Everyone has limited medicine usage.
All of the user interface design in the game was done with a purpose of player interaction. GUI takes a full advantage of transitions and basic parameter modifications.
It is possible to interact with certain in-game interfaces, such as the desktop in a cabin C52, operating exactly like any other personal computer with corresponding features.
The world of Exposure by itself is a fictional and altered future, yet everything that is associated with it - the Nebula company, characters and personas - is original work.
Exposure tells a unique story, it means that the world design should be on another level too. Characters have backgrounds, the Nebula has it's appearance throughout the whole game.
Following Raindance Immersive highlights, Exposure was reviewed many times by various creators from both in- and outside of VRChat. Better Together VR team did it live on stream.
"We were impressed with the level design and voice acting; flashlight dynamic really adds to the creepy vibe in this experience." - from official tweet by @better_vr.